LoopClosing是专门负责做闭环的类,它的主要功能就是检测闭环,计算闭环帧的相对位姿病以此做闭环修正。
老规矩,先上一张图,清晰明了
从图里可以看出,这个类最主要的就是三个函数,下面分别介绍
1. DetectLoop:检测闭环
它的主要流程包括:
1)如果地图中的关键帧数小于10,那么不进行闭环检测
2)获取共视关键帧,并计算他们和当前关键帧之间的BoW分数,求得最低分
3)通过上一步计算出的最低分数到数据库中查找出候选关键帧,这一步相当于是找到了曾经到过此处的关键帧们
4)对候选关键帧集进行连续性检测
bool LoopClosing::DetectLoop()
{
// 取出一个关键帧
{
unique_lock<mutex> lock(mMutexLoopQueue);
mpCurrentKF = mlpLoopKeyFrameQueue.front();
mlpLoopKeyFrameQueue.pop_front();
// Avoid that a keyframe can be erased while it is being process by this thread
mpCurrentKF->SetNotErase();
}
//If the map contains less than 10 KF or less than 10 KF have passed from last loop detection
// 如果距离上次闭环小于10帧,则不进行闭环检测
if(mpCurrentKF->mnId<mLastLoopKFid+10)
{
mpKeyFrameDB->add(mpCurrentKF);
mpCurrentKF->SetErase();
return false;
}
// Compute reference BoW similarity score
// This is the lowest score to a connected keyframe in the covisibility graph
// We will impose loop candidates to have a higher similarity than this
//计算当前帧及其共视关键帧的词袋模型匹配得分,获得minScore
const vector<KeyFrame*> vpConnectedKeyFrames = mpCurrentKF->GetVectorCovisibleKeyFrames();
const DBoW2::BowVector &CurrentBowVec = mpCurrentKF->mBowVec;
float minScore = 1;
for(size_t i=0; i<vpConnectedKeyFrames.size(); i++)
{
KeyFrame* pKF = vpConnectedKeyFrames[i];
if(pKF->isBad())
continue;
const DBoW2::BowVector &BowVec = pKF->mBowVec;
float score = mpORBVocabulary->score(CurrentBowVec, BowVec);
if(score<minScore)
minScore = score;
}
// Query the database imposing the minimum score
//在除去当前帧共视关系的关键帧数据中,检测闭环候选帧(这个函数在KeyFrameDatabase中)
//闭环候选帧删选过程:
//1,BoW得分>minScore;
//2,统计满足1的关键帧中有共同单子最多的单词数maxcommonwords
//3,筛选出共同单词数大于mincommons(=0.8*maxcommons)的关键帧
//4,相连的关键帧分为一组,计算组得分(总分),得到最大总分bestAccScore,筛选出总分大于minScoreToRetain(=0.75*bestAccScore)的组
//用得分最高的候选帧IAccScoreAndMathch代表该组,计算组得分的目的是剔除单独一帧得分较高,但是没有共视关键帧作为闭环来说不够鲁棒
//对于通过了闭环检测的关键帧,还需要通过连续性检测(连续三帧都通过上面的筛选),才能作为闭环候选帧
vector<KeyFrame*> vpCandidateKFs = mpKeyFrameDB->DetectLoopCandidates(mpCurrentKF, minScore);
// If there are no loop candidates, just add new keyframe and return false
if(vpCandidateKFs.empty())
{
mpKeyFrameDB->add(mpCurrentKF);
mvConsistentGroups.clear();
mpCurrentKF->SetErase();
return false;
}
// For each loop candidate check consistency with previous loop candidates
// Each candidate expands a covisibility group (keyframes connected to the loop candidate in the covisibility graph)
// A group is consistent with a previous group if they share at least a keyframe
// We must detect a consistent loop in several consecutive keyframes to accept it
// 在候选帧中检测具有连续性的候选帧
// 每个候选帧将与自己相连的关键帧构成一个“候选组spCandidateGroup”
// 检测“候选组”中每一个关键帧是否存在于“连续组”,如果存在nCurrentConsistency++,将该“候选组”放入“当前连续组vCurrentConsistentGroups”
// 如果nCurrentConsistency大于等于3,那么该”子候选组“代表的候选帧过关,进入mvpEnoughConsistentCandidates
mvpEnoughConsistentCandidates.clear();
vector<ConsistentGroup> vCurrentConsistentGroups;
vector<bool> vbConsistentGroup(mvConsistentGroups.size(),false);
for(size_t i=0, iend=vpCandidateKFs.size(); i<iend; i++)
{
KeyFrame* pCandidateKF = vpCandidateKFs[i];
// 将自己以及与自己相连的关键帧构成一个“候选组”
set<KeyFrame*> spCandidateGroup = pCandidateKF->GetConnectedKeyFrames();
spCandidateGroup.insert(pCandidateKF);
bool bEnoughConsistent = false;
bool bConsistentForSomeGroup = false;
// 遍历之前的“连续组”
for(size_t iG=0, iendG=mvConsistentGroups.size(); iG<iendG; iG++)
{
// 取出一个之前的连续组
set<KeyFrame*> sPreviousGroup = mvConsistentGroups[iG].first;
// 遍历每个“候选组”,检测候选组中每一个关键帧在“连续组”中是否存在
bool bConsistent = false;
for(set<KeyFrame*>::iterator sit=spCandidateGroup.begin(), send=spCandidateGroup.end(); sit!=send;sit++)
{
if(sPreviousGroup.count(*sit))
{
bConsistent=true;
bConsistentForSomeGroup=true;// 该“候选组”至少与一个”连续组“相连
break;
}
}
if(bConsistent)
{
int nPreviousConsistency = mvConsistentGroups[iG].second;
int nCurrentConsistency = nPreviousConsistency + 1;
if(!vbConsistentGroup[iG])
{
ConsistentGroup cg = make_pair(spCandidateGroup,nCurrentConsistency);
vCurrentConsistentGroups.push_back(cg);
vbConsistentGroup[iG]=true; //this avoid to include the same group more than once
}
if(nCurrentConsistency>=mnCovisibilityConsistencyTh && !bEnoughConsistent)
{
mvpEnoughConsistentCandidates.push_back(pCandidateKF);
bEnoughConsistent=true; //this avoid to insert the same candidate more than once
}
}
}
// If the group is not consistent with any previous group insert with consistency counter set to zero
// 如果该“候选组”的所有关键帧都不存在于“连续组”,那么vCurrentConsistentGroups将为空,
// 于是就把“子候选组”全部拷贝到vCurrentConsistentGroups,并最终用于更新mvConsistentGroups,计数设为0,重新开始
if(!bConsistentForSomeGroup)
{
ConsistentGroup cg = make_pair(spCandidateGroup,0);
vCurrentConsistentGroups.push_back(cg);
}
}
// Update Covisibility Consistent Groups
mvConsistentGroups = vCurrentConsistentGroups;
// Add Current Keyframe to database
mpKeyFrameDB->add(mpCurrentKF);
if(mvpEnoughConsistentCandidates.empty())
{
mpCurrentKF->SetErase();
return false;
}
else
{
return true;
}
mpCurrentKF->SetErase();
return false;
}
2. ComputeSim3:计算两帧之间的相对位姿
主要流程包括:
1)对每一个闭环帧,通过BoW的matcher方法进行第一次匹配,匹配闭环帧和当前关键帧之间的匹配关系,如果对应关系少于20个,则丢弃,否则构造一个Sim3求解器并保存起来。
2)对上一步得到的每一个满足条件的闭环帧,通过RANSAC迭代,求解Sim3。
3)通过返回的Sim3进行第二次匹配。
4)使用非线性最小二乘法优化Sim3.
5)使用非线性最小二乘法优化Sim3.
6)使用投影得到更多的匹配点,如果匹配点数量充足,则接受该闭环。
bool LoopClosing::ComputeSim3()
{
// For each consistent loop candidate we try to compute a Sim3
const int nInitialCandidates = mvpEnoughConsistentCandidates.size();
// We compute first ORB matches for each candidate
// If enough matches are found, we setup a Sim3Solver
ORBmatcher matcher(0.75,true);
vector<Sim3Solver*> vpSim3Solvers;
vpSim3Solvers.resize(nInitialCandidates);
vector<vector<MapPoint*> > vvpMapPointMatches;
vvpMapPointMatches.resize(nInitialCandidates);
vector<bool> vbDiscarded;
vbDiscarded.resize(nInitialCandidates);
int nCandidates=0; //candidates with enough matches
for(int i=0; i<nInitialCandidates; i++)
{
// 闭环候选帧中取出一帧关键帧pKF
KeyFrame* pKF = mvpEnoughConsistentCandidates[i];
// avoid that local mapping erase it while it is being processed in this thread
// 防止在LocalMapping中KeyFrameCulling函数将此关键帧作为冗余帧剔除
pKF->SetNotErase();
if(pKF->isBad())
{
vbDiscarded[i] = true;
continue;
}
// 将当前帧mpCurrentKF与闭环候选关键帧pKF匹配
// 通过bow加速得到mpCurrentKF与pKF之间的匹配特征点,vvpMapPointMatches是匹配特征点对应的MapPoints
int nmatches = matcher.SearchByBoW(mpCurrentKF,pKF,vvpMapPointMatches[i]);
// 匹配的特征点数太少,剔除
if(nmatches<20)
{
vbDiscarded[i] = true;
continue;
}
else
{
// 构造Sim3求解器
// 如果mbFixScale为true,则是6DoFf优化,如果是false,则是7DoF优化(单目)
Sim3Solver* pSolver = new Sim3Solver(mpCurrentKF,pKF,vvpMapPointMatches[i],mbFixScale);
pSolver->SetRansacParameters(0.99,20,300);
vpSim3Solvers[i] = pSolver;
}
// 参与Sim3计算的候选关键帧数加1
nCandidates++;
}
bool bMatch = false;// 标记是否有一个候选帧通过Sim3的求解
// Perform alternatively RANSAC iterations for each candidate
// until one is succesful or all fail
// 一直循环所有的候选帧,每个候选帧迭代5次,如果5次迭代后得不到结果,就换下一个候选帧
// 直到有一个候选帧首次迭代成功,或者某个候选帧总的迭代次数超过限制,直接将它剔除
while(nCandidates>0 && !bMatch)
{
for(int i=0; i<nInitialCandidates; i++)
{
if(vbDiscarded[i])
continue;
KeyFrame* pKF = mvpEnoughConsistentCandidates[i];
// Perform 5 Ransac Iterations
vector<bool> vbInliers;
int nInliers;
bool bNoMore;
// 对有较好的匹配的关键帧求取Sim3变换
Sim3Solver* pSolver = vpSim3Solvers[i];
cv::Mat Scm = pSolver->iterate(5,bNoMore,vbInliers,nInliers);
// If Ransac reachs max. iterations discard keyframe
// 总迭代次数达到最大限制还没有求出合格的Sim3变换,该候选帧剔除
if(bNoMore)
{
vbDiscarded[i]=true;
nCandidates--;
}
// If RANSAC returns a Sim3, perform a guided matching and optimize with all correspondences
if(!Scm.empty())
{
vector<MapPoint*> vpMapPointMatches(vvpMapPointMatches[i].size(), static_cast<MapPoint*>(NULL));
for(size_t j=0, jend=vbInliers.size(); j<jend; j++)
{
// 保存inlier的MapPoint
if(vbInliers[j])
vpMapPointMatches[j]=vvpMapPointMatches[i][j];
}
// 通过步骤3求取的Sim3变换引导关键帧匹配弥补步骤2中的漏匹配
cv::Mat R = pSolver->GetEstimatedRotation();
cv::Mat t = pSolver->GetEstimatedTranslation();
const float s = pSolver->GetEstimatedScale();
// 查找更多的匹配 使用SearchByBoW进行特征点匹配时会有漏匹配
// 通过Sim3变换,确定pKF1的特征点在pKF2中的大致区域,同理,确定pKF2的特征点在pKF1中的大致区域
// 在该区域内通过描述子进行匹配pKF1和pKF2之前漏匹配的特征点,更新匹配vpMapPointMatches
matcher.SearchBySim3(mpCurrentKF,pKF,vpMapPointMatches,s,R,t,7.5);
// Sim3优化,只要有一个候选帧通过Sim3的求解与优化,就跳出停止对其它候选帧的判断
g2o::Sim3 gScm(Converter::toMatrix3d(R),Converter::toVector3d(t),s);
// 优化mpCurrentKF与pKF对应的MapPoints间的Sim3,得到优化后的量gScm
const int nInliers = Optimizer::OptimizeSim3(mpCurrentKF, pKF, vpMapPointMatches, gScm, 10, mbFixScale);
// If optimization is succesful stop ransacs and continue
if(nInliers>=20)
{
bMatch = true;
// mpMatchedKF是最终闭环检测出来与当前帧形成闭环的关键帧
mpMatchedKF = pKF;
// 得到从世界坐标系到该候选帧的Sim3变换
g2o::Sim3 gSmw(Converter::toMatrix3d(pKF->GetRotation()),Converter::toVector3d(pKF->GetTranslation()),1.0);
// 得到优化后从世界坐标系到当前帧的Sim3变换
mg2oScw = gScm*gSmw;
mScw = Converter::toCvMat(mg2oScw);
mvpCurrentMatchedPoints = vpMapPointMatches;
break;//跳出对其它候选帧的判断
}
}
}
}
// 没有一个闭环匹配候选帧通过Sim3的求解与优化
if(!bMatch)
{
for(int i=0; i<nInitialCandidates; i++)
mvpEnoughConsistentCandidates[i]->SetErase();
mpCurrentKF->SetErase();
return false;
}
// Retrieve MapPoints seen in Loop Keyframe and neighbors
// 取出闭环匹配上关键帧的相连关键帧,得到它们的MapPoints放入mvpLoopMapPoints
// 将mpMatchedKF相连的关键帧全部取出来放入vpLoopConnectedKFs
vector<KeyFrame*> vpLoopConnectedKFs = mpMatchedKF->GetVectorCovisibleKeyFrames();
vpLoopConnectedKFs.push_back(mpMatchedKF);
mvpLoopMapPoints.clear();
for(vector<KeyFrame*>::iterator vit=vpLoopConnectedKFs.begin(); vit!=vpLoopConnectedKFs.end(); vit++)
{
KeyFrame* pKF = *vit;
vector<MapPoint*> vpMapPoints = pKF->GetMapPointMatches();
for(size_t i=0, iend=vpMapPoints.size(); i<iend; i++)
{
MapPoint* pMP = vpMapPoints[i];
if(pMP)
{
if(!pMP->isBad() && pMP->mnLoopPointForKF!=mpCurrentKF->mnId)
{
mvpLoopMapPoints.push_back(pMP);
pMP->mnLoopPointForKF=mpCurrentKF->mnId;
}
}
}
}
// Find more matches projecting with the computed Sim3
// 将闭环匹配上关键帧以及相连关键帧的MapPoints投影到当前关键帧进行投影匹配
// 根据投影查找更多的匹配
// 根据Sim3变换,将每个mvpLoopMapPoints投影到mpCurrentKF上,并根据尺度确定一个搜索区域,
// 根据该MapPoint的描述子与该区域内的特征点进行匹配,如果匹配误差小于TH_LOW即匹配成功,更新mvpCurrentMatchedPoints
matcher.SearchByProjection(mpCurrentKF, mScw, mvpLoopMapPoints, mvpCurrentMatchedPoints,10);
// If enough matches accept Loop
// 断当前帧与检测出的所有闭环关键帧是否有足够多的MapPoints匹配
int nTotalMatches = 0;
for(size_t i=0; i<mvpCurrentMatchedPoints.size(); i++)
{
if(mvpCurrentMatchedPoints[i])
nTotalMatches++;
}
if(nTotalMatches>=40)
{
for(int i=0; i<nInitialCandidates; i++)
if(mvpEnoughConsistentCandidates[i]!=mpMatchedKF)
mvpEnoughConsistentCandidates[i]->SetErase();
return true;
}
else
{
for(int i=0; i<nInitialCandidates; i++)
mvpEnoughConsistentCandidates[i]->SetErase();
mpCurrentKF->SetErase();
return false;
}
}
3. CorrectLoop:根据闭环做校正
主要流程包括:
1)如果有全局BA运算在运行的话,终止之前的BA运算。
2)使用传播法计算每一个关键帧正确的Sim3变换值
3)优化图
4)全局BA优化
void LoopClosing::CorrectLoop()
{
cout << "Loop detected!" << endl;
// Send a stop signal to Local Mapping
// Avoid new keyframes are inserted while correcting the loop
//请求局部地图停止
mpLocalMapper->RequestStop();
// If a Global Bundle Adjustment is running, abort it
if(isRunningGBA())
{
unique_lock<mutex> lock(mMutexGBA);
mbStopGBA = true;
mnFullBAIdx++;
if(mpThreadGBA)
{
mpThreadGBA->detach();
delete mpThreadGBA;
}
}
// Wait until Local Mapping has effectively stopped
while(!mpLocalMapper->isStopped())
{
usleep(1000);
}
// Ensure current keyframe is updated
// 根据共视关系更新当前帧与其它关键帧之间的连接
mpCurrentKF->UpdateConnections();
// Retrive keyframes connected to the current keyframe and compute corrected Sim3 pose by propagation
// 得到Sim3优化后,与当前帧相连的关键帧的位姿,以及它们的MapPoints
// 通过相对位姿关系,可以确定这些相连的关键帧与世界坐标系之间的Sim3变换
// 取出与当前帧相连的关键帧,包括当前关键帧
mvpCurrentConnectedKFs = mpCurrentKF->GetVectorCovisibleKeyFrames();
mvpCurrentConnectedKFs.push_back(mpCurrentKF);
KeyFrameAndPose CorrectedSim3, NonCorrectedSim3;
CorrectedSim3[mpCurrentKF]=mg2oScw;
cv::Mat Twc = mpCurrentKF->GetPoseInverse();
{
// Get Map Mutex
unique_lock<mutex> lock(mpMap->mMutexMapUpdate);
// 得到Sim3调整后其它与当前帧相连关键帧的位姿
for(vector<KeyFrame*>::iterator vit=mvpCurrentConnectedKFs.begin(), vend=mvpCurrentConnectedKFs.end(); vit!=vend; vit++)
{
KeyFrame* pKFi = *vit;
cv::Mat Tiw = pKFi->GetPose();
if(pKFi!=mpCurrentKF)
{
// 得到当前帧到pKFi帧的相对变换
cv::Mat Tic = Tiw*Twc;
cv::Mat Ric = Tic.rowRange(0,3).colRange(0,3);
cv::Mat tic = Tic.rowRange(0,3).col(3);
g2o::Sim3 g2oSic(Converter::toMatrix3d(Ric),Converter::toVector3d(tic),1.0);
// 当前帧的位姿固定不动,其它的关键帧根据相对关系得到Sim3调整的位姿
g2o::Sim3 g2oCorrectedSiw = g2oSic*mg2oScw;
//Pose corrected with the Sim3 of the loop closure
// 得到闭环g2o优化后各个关键帧的位姿
CorrectedSim3[pKFi]=g2oCorrectedSiw;
}
cv::Mat Riw = Tiw.rowRange(0,3).colRange(0,3);
cv::Mat tiw = Tiw.rowRange(0,3).col(3);
g2o::Sim3 g2oSiw(Converter::toMatrix3d(Riw),Converter::toVector3d(tiw),1.0);
//Pose without correction
// 当前帧相连关键帧,没有进行闭环优化的位姿
NonCorrectedSim3[pKFi]=g2oSiw;
}
// Correct all MapPoints obsrved by current keyframe and neighbors, so that they align with the other side of the loop
// 上一步得到调整相连帧位姿后,修正这些关键帧的地图点
for(KeyFrameAndPose::iterator mit=CorrectedSim3.begin(), mend=CorrectedSim3.end(); mit!=mend; mit++)
{
KeyFrame* pKFi = mit->first;
g2o::Sim3 g2oCorrectedSiw = mit->second;
g2o::Sim3 g2oCorrectedSwi = g2oCorrectedSiw.inverse();
g2o::Sim3 g2oSiw =NonCorrectedSim3[pKFi];
vector<MapPoint*> vpMPsi = pKFi->GetMapPointMatches();
for(size_t iMP=0, endMPi = vpMPsi.size(); iMP<endMPi; iMP++)
{
MapPoint* pMPi = vpMPsi[iMP];
if(!pMPi)
continue;
if(pMPi->isBad())
continue;
if(pMPi->mnCorrectedByKF==mpCurrentKF->mnId)
continue;
// Project with non-corrected pose and project back with corrected pose
cv::Mat P3Dw = pMPi->GetWorldPos();
Eigen::Matrix<double,3,1> eigP3Dw = Converter::toVector3d(P3Dw);
Eigen::Matrix<double,3,1> eigCorrectedP3Dw = g2oCorrectedSwi.map(g2oSiw.map(eigP3Dw));
cv::Mat cvCorrectedP3Dw = Converter::toCvMat(eigCorrectedP3Dw);
pMPi->SetWorldPos(cvCorrectedP3Dw);
pMPi->mnCorrectedByKF = mpCurrentKF->mnId;
pMPi->mnCorrectedReference = pKFi->mnId;
pMPi->UpdateNormalAndDepth();
}
// Update keyframe pose with corrected Sim3. First transform Sim3 to SE3 (scale translation)
Eigen::Matrix3d eigR = g2oCorrectedSiw.rotation().toRotationMatrix();
Eigen::Vector3d eigt = g2oCorrectedSiw.translation();
double s = g2oCorrectedSiw.scale();
eigt *=(1./s); //[R t/s;0 1]
cv::Mat correctedTiw = Converter::toCvSE3(eigR,eigt);
pKFi->SetPose(correctedTiw);
// Make sure connections are updated
pKFi->UpdateConnections();
}
// Start Loop Fusion
// Update matched map points and replace if duplicated
// 检查当前帧的MapPoints与闭环匹配帧的MapPoints是否存在冲突,对冲突的MapPoints进行替换或填补
for(size_t i=0; i<mvpCurrentMatchedPoints.size(); i++)
{
if(mvpCurrentMatchedPoints[i])
{
MapPoint* pLoopMP = mvpCurrentMatchedPoints[i];
MapPoint* pCurMP = mpCurrentKF->GetMapPoint(i);
if(pCurMP) // 如果有重复的MapPoint,则用匹配帧的代替现有的
pCurMP->Replace(pLoopMP);
else // 如果当前帧没有该MapPoint,则直接添加
{
mpCurrentKF->AddMapPoint(pLoopMP,i);
pLoopMP->AddObservation(mpCurrentKF,i);
pLoopMP->ComputeDistinctiveDescriptors();
}
}
}
}
// Project MapPoints observed in the neighborhood of the loop keyframe
// into the current keyframe and neighbors using corrected poses.
// Fuse duplications.
// 通过将闭环时相连关键帧的mvpLoopMapPoints投影到这些关键帧中,进行MapPoints检查与替换
SearchAndFuse(CorrectedSim3);
// After the MapPoint fusion, new links in the covisibility graph will appear attaching both sides of the loop
// 更新当前关键帧之间的共视相连关系,得到因闭环时MapPoints融合而新得到的连接关系
map<KeyFrame*, set<KeyFrame*> > LoopConnections;
// 遍历当前帧相连关键帧
for(vector<KeyFrame*>::iterator vit=mvpCurrentConnectedKFs.begin(), vend=mvpCurrentConnectedKFs.end(); vit!=vend; vit++)
{
KeyFrame* pKFi = *vit;
// 得到与当前帧相连关键帧的相连关键帧(二级相连)
vector<KeyFrame*> vpPreviousNeighbors = pKFi->GetVectorCovisibleKeyFrames();
// Update connections. Detect new links.
// 更新一级相连关键帧的连接关系
pKFi->UpdateConnections();
// 取出该帧更新后的连接关系
LoopConnections[pKFi]=pKFi->GetConnectedKeyFrames();
// 从连接关系中去除闭环之前的二级连接关系,剩下的是由闭环得到的连接关系
for(vector<KeyFrame*>::iterator vit_prev=vpPreviousNeighbors.begin(), vend_prev=vpPreviousNeighbors.end(); vit_prev!=vend_prev; vit_prev++)
{
LoopConnections[pKFi].erase(*vit_prev);
}
// 从连接关系中去除闭环之前的一级连接关系,剩下的是由闭环得到的连接关系
for(vector<KeyFrame*>::iterator vit2=mvpCurrentConnectedKFs.begin(), vend2=mvpCurrentConnectedKFs.end(); vit2!=vend2; vit2++)
{
LoopConnections[pKFi].erase(*vit2);
}
}
// Optimize graph
// 进行EssentialGraph优化,LoopConnections是形成闭环后新生成的连接关系
Optimizer::OptimizeEssentialGraph(mpMap, mpMatchedKF, mpCurrentKF, NonCorrectedSim3, CorrectedSim3, LoopConnections, mbFixScale);
mpMap->InformNewBigChange();
// Add loop edge
// 添加当前帧与闭环匹配帧之间的边
mpMatchedKF->AddLoopEdge(mpCurrentKF);
mpCurrentKF->AddLoopEdge(mpMatchedKF);
// Launch a new thread to perform Global Bundle Adjustment
// 新建一个线程用于全局BA优化
mbRunningGBA = true;
mbFinishedGBA = false;
mbStopGBA = false;
mpThreadGBA = new thread(&LoopClosing::RunGlobalBundleAdjustment,this,mpCurrentKF->mnId);
// Loop closed. Release Local Mapping.
mpLocalMapper->Release();
mLastLoopKFid = mpCurrentKF->mnId;
}v
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