Optimizer是用来优化的类,ORB SLAM2中所有优化的方法都存放在这个类中。

优化的目的是调整位姿,如果不只想知道优化包含哪些东西,还想弄明白为什么包含这些东西,就要先弄清楚有哪些地方需要计算位姿,位姿计算按复杂程度由低到高一共包含以下四种:

1)当前帧位姿计算

2)闭环检测时两帧之间相对位姿计算

3)局部地图关键帧位姿和地图点位置调整

4)全局地图关键帧位姿和地图点位置调整

弄明白这一步,接下来就容易理解这些优化函数了,因为他们是对应的,唯一需要注意的是,由于全局地图的优化过于消耗时间,为了提高实时性,作者还设计了一个简化版的全局优化,关于完整版与简化版的区别可以参考keyframe类中的解读:

下面列出位姿计算和优化函数之间的对应关系:

1)当前帧位姿计算:PoseOptimization

每个帧可见多个地图点, 可以建立多个边连接, 构成图进行优化. 只对这一帧的SE3位姿进行优化,不优化地图点坐标。

2)闭环检测时两帧之间相对位姿计算:OptimizeSim3

优化两帧之间的位姿变换, 因为两帧之间可以看到多个相同的地图点, 可以构成一个超定方程组, 可以最小化误差优化。优化帧间变化的SIM3位姿与地图的VertexSBAPointXYZ位姿

3)局部地图调整:LocalBundleAdjustment

在一个CovisbilityMap内进行优化. 在一定范围的keyframe中,可以看到同一块地图, 即是CovisbilityMap. 连接CovisbilityMap内的每一个MapPoint点与可见它的所有keyframe, 放在一起进行优化. 这个优化是双向的, 既优化地图点的VertexSBAPointXYZ位姿, 又优化frame的SE3位姿.

4)全局地图调整(简化版):OptimizeEssentialGraph

加入Loop Closure的考虑, Covisbility图中的keyframe相互连起来, Keyframe之间有前后相连, 于是不同的Covisbility图也可以联系起来. 这是一个大范围的优化, 主要是加入了Loop Closure约束. 优化的是Camera的SIM3位姿.

5)全局地图调整(完整版):GlobalBundleAdjustemnt

最大范围的优化, 优化所有Camera的SE3位姿与地图点的XYZ位姿.

下面就进入详细讲解各个函数的环节:

1. 当前帧位姿计算:PoseOptimization

a. 参数列表

PoseOptimization(

Frame *pFrame) //当前帧

b. 图的结构

Vertex:
- g2o::VertexSE3Expmap(),当前帧的Tcw
Edge:
- g2o::EdgeSE3ProjectXYZOnlyPose(),BaseUnaryEdge
+ Vertex:待优化当前帧的Tcw
+ measurement:MapPoint在当前帧中的二维位置(u,v)
+ InfoMatrix: invSigma2(与特征点所在的尺度有关)
- g2o::EdgeStereoSE3ProjectXYZOnlyPose(),BaseUnaryEdge
+ Vertex:待优化当前帧的Tcw
+ measurement:MapPoint在当前帧中的二维位置(ul,v,ur)
+ InfoMatrix: invSigma2(与特征点所在的尺度有关)

c. 具体流程

1) 直接把当前keyframe设为地图中的节点

2) 找出所有在当前keyframe中可见的的三维地图点, 对每一个地图点, 建立边。边的两端分别是keyframe的位姿与当前地图点为位姿,边的观测值为该地图点在当前keyframe中的二维位置,信息矩阵(权重)是观测值的偏离程度, 即3D地图点反投影回地图的误差。

3) 构图完成,进行优化.

4) 把优化后的keyframe位姿放回去.

d. 代码细节

int Optimizer::PoseOptimization(Frame *pFrame)
{
    // 构造g2o优化器
    g2o::SparseOptimizer optimizer;
    g2o::BlockSolver_6_3::LinearSolverType * linearSolver;

    linearSolver = new g2o::LinearSolverDense<g2o::BlockSolver_6_3::PoseMatrixType>();

    g2o::BlockSolver_6_3 * solver_ptr = new g2o::BlockSolver_6_3(linearSolver);

    g2o::OptimizationAlgorithmLevenberg* solver = new g2o::OptimizationAlgorithmLevenberg(solver_ptr);
    optimizer.setAlgorithm(solver);

    int nInitialCorrespondences=0;

    // Set Frame vertex
    // 添加顶点:待优化当前帧的Tcw
    g2o::VertexSE3Expmap * vSE3 = new g2o::VertexSE3Expmap();
    vSE3->setEstimate(Converter::toSE3Quat(pFrame->mTcw));
    vSE3->setId(0);
    vSE3->setFixed(false);
    optimizer.addVertex(vSE3);

    // Set MapPoint vertices
    const int N = pFrame->N;

    vector<g2o::EdgeSE3ProjectXYZOnlyPose*> vpEdgesMono;
    vector<size_t> vnIndexEdgeMono;
    vpEdgesMono.reserve(N);
    vnIndexEdgeMono.reserve(N);

    vector<g2o::EdgeStereoSE3ProjectXYZOnlyPose*> vpEdgesStereo;
    vector<size_t> vnIndexEdgeStereo;
    vpEdgesStereo.reserve(N);
    vnIndexEdgeStereo.reserve(N);

    const float deltaMono = sqrt(5.991);
    const float deltaStereo = sqrt(7.815);


    {
    unique_lock<mutex> lock(MapPoint::mGlobalMutex);

    //遍历pFrame帧的所有特征点,添加g2o边
    for(int i=0; i<N; i++)
    {
        MapPoint* pMP = pFrame->mvpMapPoints[i];
        //如果此特征点有对应的mappoint
        if(pMP)
        {
            // Monocular observation
            //此处 "<0"即代表单目
            if(pFrame->mvuRight[i]<0)
            {
                nInitialCorrespondences++;
                //先将这个特征点设置为不是Outlier,也就是初始化啦
                pFrame->mvbOutlier[i] = false;

                Eigen::Matrix<double,2,1> obs;
                const cv::KeyPoint &kpUn = pFrame->mvKeysUn[i];
                obs << kpUn.pt.x, kpUn.pt.y;

                g2o::EdgeSE3ProjectXYZOnlyPose* e = new g2o::EdgeSE3ProjectXYZOnlyPose();

                e->setVertex(0, dynamic_cast<g2o::OptimizableGraph::Vertex*>(optimizer.vertex(0)));
                e->setMeasurement(obs);
                const float invSigma2 = pFrame->mvInvLevelSigma2[kpUn.octave];
                e->setInformation(Eigen::Matrix2d::Identity()*invSigma2);

                g2o::RobustKernelHuber* rk = new g2o::RobustKernelHuber;
                e->setRobustKernel(rk);
                rk->setDelta(deltaMono);

                e->fx = pFrame->fx;
                e->fy = pFrame->fy;
                e->cx = pFrame->cx;
                e->cy = pFrame->cy;
                //在globalBA中,MapPoint是以顶点形式出现的,此处由于只优化帧的位姿,不优化MapPoint位置,所以MapPoint就以下面这种形式存在
                cv::Mat Xw = pMP->GetWorldPos();
                e->Xw[0] = Xw.at<float>(0);
                e->Xw[1] = Xw.at<float>(1);
                e->Xw[2] = Xw.at<float>(2);

                optimizer.addEdge(e);

                vpEdgesMono.push_back(e);
                vnIndexEdgeMono.push_back(i);
            }
            // 双目的观测,包括RGBD虚拟出的双目,与单目的区别是观测多了一个kp_ur,由二维变成了三维
            else  
            {
                nInitialCorrespondences++;
                pFrame->mvbOutlier[i] = false;

                //SET EDGE
                Eigen::Matrix<double,3,1> obs;
                const cv::KeyPoint &kpUn = pFrame->mvKeysUn[i];
                const float &kp_ur = pFrame->mvuRight[i];
                obs << kpUn.pt.x, kpUn.pt.y, kp_ur;

                g2o::EdgeStereoSE3ProjectXYZOnlyPose* e = new g2o::EdgeStereoSE3ProjectXYZOnlyPose();

                e->setVertex(0, dynamic_cast<g2o::OptimizableGraph::Vertex*>(optimizer.vertex(0)));
                e->setMeasurement(obs);
                const float invSigma2 = pFrame->mvInvLevelSigma2[kpUn.octave];
                Eigen::Matrix3d Info = Eigen::Matrix3d::Identity()*invSigma2;
                e->setInformation(Info);

                g2o::RobustKernelHuber* rk = new g2o::RobustKernelHuber;
                e->setRobustKernel(rk);
                rk->setDelta(deltaStereo);

                e->fx = pFrame->fx;
                e->fy = pFrame->fy;
                e->cx = pFrame->cx;
                e->cy = pFrame->cy;
                e->bf = pFrame->mbf;
                cv::Mat Xw = pMP->GetWorldPos();
                e->Xw[0] = Xw.at<float>(0);
                e->Xw[1] = Xw.at<float>(1);
                e->Xw[2] = Xw.at<float>(2);

                optimizer.addEdge(e);

                vpEdgesStereo.push_back(e);
                vnIndexEdgeStereo.push_back(i);
            }
        }

    }
    }


    if(nInitialCorrespondences<3)
        return 0;

    // We perform 4 optimizations, after each optimization we classify observation as inlier/outlier
    // At the next optimization, outliers are not included, but at the end they can be classified as inliers again.
    // 开始优化,总共优化四次,每次优化后,将观测分为outlier和inlier,outlier不参与下次优化
    // 由于每次优化后是对所有的观测进行outlier和inlier判别,因此之前被判别为outlier有可能变成inlier,反之亦然
    const float chi2Mono[4]={5.991,5.991,5.991,5.991};
    const float chi2Stereo[4]={7.815,7.815,7.815, 7.815};
    const int its[4]={10,10,10,10};    

    int nBad=0;
    for(size_t it=0; it<4; it++)
    {

        vSE3->setEstimate(Converter::toSE3Quat(pFrame->mTcw));
        // 只对level为0的边进行优化,此处0代表inlier,1代表outlier
        optimizer.initializeOptimization(0);
        optimizer.optimize(its[it]);

        nBad=0;
        for(size_t i=0, iend=vpEdgesMono.size(); i<iend; i++)
        {
            g2o::EdgeSE3ProjectXYZOnlyPose* e = vpEdgesMono[i];

            const size_t idx = vnIndexEdgeMono[i];

            if(pFrame->mvbOutlier[idx])
            {
                e->computeError();// NOTE g2o只会计算active edge的误差
            }

            const float chi2 = e->chi2();

            if(chi2>chi2Mono[it])
            {                
                pFrame->mvbOutlier[idx]=true;
                e->setLevel(1);// 设置为outlier
                nBad++;
            }
            else
            {
                pFrame->mvbOutlier[idx]=false;
                e->setLevel(0); // 设置为inlier
            }

            if(it==2)
                e->setRobustKernel(0);// 前两次优化需要RobustKernel, 其余的不需要
        }

        for(size_t i=0, iend=vpEdgesStereo.size(); i<iend; i++)
        {
            g2o::EdgeStereoSE3ProjectXYZOnlyPose* e = vpEdgesStereo[i];

            const size_t idx = vnIndexEdgeStereo[i];

            if(pFrame->mvbOutlier[idx])
            {
                e->computeError();// NOTE g2o只会计算active edge的误差
            }

            const float chi2 = e->chi2();

            if(chi2>chi2Stereo[it])
            {
                pFrame->mvbOutlier[idx]=true;
                e->setLevel(1);// 设置为outlier
                nBad++;
            }
            else
            {                
                e->setLevel(0);// 设置为inlier
                pFrame->mvbOutlier[idx]=false;
            }

            if(it==2)
                e->setRobustKernel(0);// 前两次优化需要RobustKernel, 其余的不需要
        }

        if(optimizer.edges().size()<10)
            break;
    }    

    // Recover optimized pose and return number of inliers
    g2o::VertexSE3Expmap* vSE3_recov = static_cast<g2o::VertexSE3Expmap*>(optimizer.vertex(0));
    g2o::SE3Quat SE3quat_recov = vSE3_recov->estimate();
    cv::Mat pose = Converter::toCvMat(SE3quat_recov);
    pFrame->SetPose(pose);//把优化后的位姿赋给当前帧

    return nInitialCorrespondences-nBad;// inliers个数
}

2. 闭环检测时两帧之间相对位姿计算OptimizeSim3

a. 参数列表

OptimizeSim3(

KeyFrame *pKF1, //匹配的两帧中的一帧

KeyFrame *pKF2, //匹配的两帧中的另一帧

vector<MapPoint *> &vpMatches1, //共视的地图点

g2o::Sim3 &g2oS12, //两个关键帧间的Sim3变换

const float th2, //核函数阈值

const bool bFixScale)//单目进行尺度优化,双目不进行尺度优化

b. 图的结构

Vertex:
- g2o::VertexSim3Expmap(),两个关键帧的位姿
- g2o::VertexSBAPointXYZ(),两个关键帧共有的地图点
Edge:
- g2o::EdgeSim3ProjectXYZ(),BaseBinaryEdge
+ Vertex:关键帧的Sim3,MapPoint的Pw
+ measurement:MapPoint在关键帧中的二维位置(u,v)
+ InfoMatrix: invSigma2(与特征点所在的尺度有关)
- g2o::EdgeInverseSim3ProjectXYZ(),BaseBinaryEdge
+ Vertex:关键帧的Sim3,MapPoint的Pw
+ measurement:MapPoint在关键帧中的二维位置(u,v)
+ InfoMatrix: invSigma2(与特征点所在的尺度有关)

c. 具体流程

1) 把输入的KF1到KF2的位姿变换SIM3加入图中作为节点0.

2) 找到KF1中对应的所有map点, 放在vpMapPoints1中. vpMatches1为输入的匹配地图点, 是在KF2中匹配上map点的对应集合.

3) Point1是KF1的Rotation matrix*map point1的世界坐标+KF1的Translation matrix. Point2是KF2的Rotation matrix*map point2的世界坐标+KF2的Translation matrix. 把Point1 Point2作为节点加入图中

4) 在节点0与Point1, Point2之间都建立边连接. 测量值分别是地图点反投影在图像上的二维坐标, 信息矩阵为反投影的误差.

5) 图构建完成, 进行优化!

6) 更新两帧间转换的Sim3.

d. 代码细节

int Optimizer::OptimizeSim3(KeyFrame *pKF1, KeyFrame *pKF2, vector<MapPoint *> &vpMatches1, g2o::Sim3 &g2oS12, const float th2, const bool bFixScale)
{
    g2o::SparseOptimizer optimizer;
    //这表明误差变量和误差项的维度是动态的
    g2o::BlockSolverX::LinearSolverType * linearSolver;

    linearSolver = new g2o::LinearSolverDense<g2o::BlockSolverX::PoseMatrixType>();

    g2o::BlockSolverX * solver_ptr = new g2o::BlockSolverX(linearSolver);

    g2o::OptimizationAlgorithmLevenberg* solver = new g2o::OptimizationAlgorithmLevenberg(solver_ptr);
    optimizer.setAlgorithm(solver);

    // Calibration
    const cv::Mat &K1 = pKF1->mK;
    const cv::Mat &K2 = pKF2->mK;

    // Camera poses
    const cv::Mat R1w = pKF1->GetRotation();
    const cv::Mat t1w = pKF1->GetTranslation();
    const cv::Mat R2w = pKF2->GetRotation();
    const cv::Mat t2w = pKF2->GetTranslation();

    // Set Sim3 vertex
    // 添加sim3位姿顶点误差变量
    g2o::VertexSim3Expmap * vSim3 = new g2o::VertexSim3Expmap();    
    vSim3->_fix_scale=bFixScale;
    //设置顶点的初始值
    vSim3->setEstimate(g2oS12);
    vSim3->setId(0);
    vSim3->setFixed(false);
    //将内参导入顶点
    vSim3->_principle_point1[0] = K1.at<float>(0,2);
    vSim3->_principle_point1[1] = K1.at<float>(1,2);
    vSim3->_focal_length1[0] = K1.at<float>(0,0);
    vSim3->_focal_length1[1] = K1.at<float>(1,1);
    vSim3->_principle_point2[0] = K2.at<float>(0,2);
    vSim3->_principle_point2[1] = K2.at<float>(1,2);
    vSim3->_focal_length2[0] = K2.at<float>(0,0);
    vSim3->_focal_length2[1] = K2.at<float>(1,1);
    optimizer.addVertex(vSim3);

    // Set MapPoint vertices
    const int N = vpMatches1.size();
    // 获得 pKF1的所有mappoint
    const vector<MapPoint*> vpMapPoints1 = pKF1->GetMapPointMatches();
    vector<g2o::EdgeSim3ProjectXYZ*> vpEdges12;
    vector<g2o::EdgeInverseSim3ProjectXYZ*> vpEdges21;
    vector<size_t> vnIndexEdge;

    vnIndexEdge.reserve(2*N);
    vpEdges12.reserve(2*N);
    vpEdges21.reserve(2*N);

    const float deltaHuber = sqrt(th2);

    int nCorrespondences = 0;

    // 将匹配转化为归一化3d点作为g2o的顶点
    for(int i=0; i<N; i++)
    {
        if(!vpMatches1[i])
            continue;

        MapPoint* pMP1 = vpMapPoints1[i];
        MapPoint* pMP2 = vpMatches1[i];

        const int id1 = 2*i+1;
        const int id2 = 2*(i+1);

        const int i2 = pMP2->GetIndexInKeyFrame(pKF2);

        if(pMP1 && pMP2)
        {
            if(!pMP1->isBad() && !pMP2->isBad() && i2>=0)
            {
                g2o::VertexSBAPointXYZ* vPoint1 = new g2o::VertexSBAPointXYZ();
                cv::Mat P3D1w = pMP1->GetWorldPos();
                cv::Mat P3D1c = R1w*P3D1w + t1w;
                vPoint1->setEstimate(Converter::toVector3d(P3D1c));
                vPoint1->setId(id1);
                vPoint1->setFixed(true);
                optimizer.addVertex(vPoint1);

                g2o::VertexSBAPointXYZ* vPoint2 = new g2o::VertexSBAPointXYZ();
                cv::Mat P3D2w = pMP2->GetWorldPos();
                cv::Mat P3D2c = R2w*P3D2w + t2w;
                vPoint2->setEstimate(Converter::toVector3d(P3D2c));
                vPoint2->setId(id2);
                vPoint2->setFixed(true);
                optimizer.addVertex(vPoint2);
            }
            else
                continue;
        }
        else
            continue;

        nCorrespondences++;

        // Set edge x1 = S12*X2
        // 添加误差项边
        Eigen::Matrix<double,2,1> obs1;
        const cv::KeyPoint &kpUn1 = pKF1->mvKeysUn[i];
        obs1 << kpUn1.pt.x, kpUn1.pt.y;

        g2o::EdgeSim3ProjectXYZ* e12 = new g2o::EdgeSim3ProjectXYZ();
        //将e12边和vertex(id2)绑定
        e12->setVertex(0, dynamic_cast<g2o::OptimizableGraph::Vertex*>(optimizer.vertex(id2)));
        e12->setVertex(1, dynamic_cast<g2o::OptimizableGraph::Vertex*>(optimizer.vertex(0)));
        //设定初始值
        e12->setMeasurement(obs1);
        const float &invSigmaSquare1 = pKF1->mvInvLevelSigma2[kpUn1.octave];
        e12->setInformation(Eigen::Matrix2d::Identity()*invSigmaSquare1);

        g2o::RobustKernelHuber* rk1 = new g2o::RobustKernelHuber;
        e12->setRobustKernel(rk1);
        rk1->setDelta(deltaHuber);
        optimizer.addEdge(e12);

        // Set edge x2 = S21*X1
        Eigen::Matrix<double,2,1> obs2;
        const cv::KeyPoint &kpUn2 = pKF2->mvKeysUn[i2];
        obs2 << kpUn2.pt.x, kpUn2.pt.y;

        //注意这个的边类型和上面不一样
        g2o::EdgeInverseSim3ProjectXYZ* e21 = new g2o::EdgeInverseSim3ProjectXYZ();

        e21->setVertex(0, dynamic_cast<g2o::OptimizableGraph::Vertex*>(optimizer.vertex(id1)));
        e21->setVertex(1, dynamic_cast<g2o::OptimizableGraph::Vertex*>(optimizer.vertex(0)));
        e21->setMeasurement(obs2);
        float invSigmaSquare2 = pKF2->mvInvLevelSigma2[kpUn2.octave];
        e21->setInformation(Eigen::Matrix2d::Identity()*invSigmaSquare2);

        g2o::RobustKernelHuber* rk2 = new g2o::RobustKernelHuber;
        e21->setRobustKernel(rk2);
        rk2->setDelta(deltaHuber);
        optimizer.addEdge(e21);

        vpEdges12.push_back(e12);
        vpEdges21.push_back(e21);
        vnIndexEdge.push_back(i);
    }

    // Optimize!
    optimizer.initializeOptimization();
    optimizer.optimize(5);

    // Check inliers
    // 把不是inliner的边剔除出去
    int nBad=0;
    for(size_t i=0; i<vpEdges12.size();i++)
    {
        g2o::EdgeSim3ProjectXYZ* e12 = vpEdges12[i];
        g2o::EdgeInverseSim3ProjectXYZ* e21 = vpEdges21[i];
        if(!e12 || !e21)
            continue;

        if(e12->chi2()>th2 || e21->chi2()>th2)
        {
            size_t idx = vnIndexEdge[i];
            vpMatches1[idx]=static_cast<MapPoint*>(NULL);
            optimizer.removeEdge(e12);
            optimizer.removeEdge(e21);
            vpEdges12[i]=static_cast<g2o::EdgeSim3ProjectXYZ*>(NULL);
            vpEdges21[i]=static_cast<g2o::EdgeInverseSim3ProjectXYZ*>(NULL);
            nBad++;
        }
    }

    int nMoreIterations;
    if(nBad>0)
        nMoreIterations=10;
    else
        nMoreIterations=5;

    if(nCorrespondences-nBad<10)
        return 0;

    // Optimize again only with inliers
    //剔除边后再次优化
    optimizer.initializeOptimization();
    optimizer.optimize(nMoreIterations);

    int nIn = 0;
    //看哪些匹配是inliner
    for(size_t i=0; i<vpEdges12.size();i++)
    {
        g2o::EdgeSim3ProjectXYZ* e12 = vpEdges12[i];
        g2o::EdgeInverseSim3ProjectXYZ* e21 = vpEdges21[i];
        if(!e12 || !e21)
            continue;

        if(e12->chi2()>th2 || e21->chi2()>th2)
        {
            size_t idx = vnIndexEdge[i];
            vpMatches1[idx]=static_cast<MapPoint*>(NULL);
        }
        else
            nIn++;
    }

    // Recover optimized Sim3
    g2o::VertexSim3Expmap* vSim3_recov = static_cast<g2o::VertexSim3Expmap*>(optimizer.vertex(0));
    g2oS12= vSim3_recov->estimate();

    return nIn;
}

3. 局部地图调整:LocalBundleAdjustment

a. 参数列表

LocalBundleAdjustment(

KeyFrame *pKF, //当前关键帧

bool* pbStopFlag, //是否强制暂停

Map* pMap) //地图

b. 图的结构

Vertex:
- g2o::VertexSE3Expmap(),局部图,当前关键帧、与当前关键帧相连的关键帧的位姿
- g2o::VertexSE3Expmap(),即能观测到局部地图点的关键帧(并且不属于LocalKeyFrames)的位姿,在优化中这些关键帧的位姿不变
- g2o::VertexSBAPointXYZ(),局部地图点,即局部图能观测到的所有地图点的位置
Edge:
- g2o::EdgeSE3ProjectXYZ(),BaseBinaryEdge
+ Vertex:关键帧的Tcw,MapPoint的Pw
+ measurement:地图点在关键帧中的二维位置(u,v)
+ InfoMatrix: invSigma2
- g2o::EdgeStereoSE3ProjectXYZ(),BaseBinaryEdge
+ Vertex:关键帧的Tcw,MapPoint的Pw
+ measurement:地图点在关键帧中的二维位置(ul,v,ur)
+ InfoMatrix: invSigma2

c. 具体流程

1) 找到Local Keyframe, 即那些共享CovisbilityMap的Keyframes. 存入lLocalKeyFrames.

2) 找到所有Local Keyframes都能看到的地图点, 其实就是CovisbilityMap的地图点. 存入lLocalMapPoints.

3) 再找出能看到上面的地图点, 却不在Local Keyframe范围内的keyframe(为什么??). 存入lFixedCameras.

4) 把上面的Local Keyframe, Map Point, FixedCamera都设置为图节点.

5)对于lLocalMapPoints中的每一个地图点及能看到它的所有keyframes, 建立边。边的两端分别是keyframe的位姿与当前地图点为位姿,边的观测值为该地图点在当前keyframe中的二维位置,信息矩阵(权重)是观测值的偏离程度, 即3D地图点反投影回地图的误差.

6) 去除掉一些不符合标准的边.

7) 把优化后地图点和keyframe位姿放回去.

d. 代码细节

void Optimizer::LocalBundleAdjustment(KeyFrame *pKF, bool* pbStopFlag, Map* pMap)
{    
    // Local KeyFrames: First Breath Search from Current Keyframe
    list<KeyFrame*> lLocalKeyFrames;

    // 将当前关键帧加入lLocalKeyFrames
    lLocalKeyFrames.push_back(pKF);
    pKF->mnBALocalForKF = pKF->mnId;

    // 找到关键帧一级连接的关键帧,加入lLocalKeyFrames中
    const vector<KeyFrame*> vNeighKFs = pKF->GetVectorCovisibleKeyFrames();
    for(int i=0, iend=vNeighKFs.size(); i<iend; i++)
    {
        KeyFrame* pKFi = vNeighKFs[i];
        pKFi->mnBALocalForKF = pKF->mnId;
        if(!pKFi->isBad())
            lLocalKeyFrames.push_back(pKFi);
    }

    // Local MapPoints seen in Local KeyFrames
    // 遍历lLocalKeyFrames中关键帧,将它们观测的地图点加入到lLocalMapPoints
    list<MapPoint*> lLocalMapPoints;
    for(list<KeyFrame*>::iterator lit=lLocalKeyFrames.begin() , lend=lLocalKeyFrames.end(); lit!=lend; lit++)
    {
        vector<MapPoint*> vpMPs = (*lit)->GetMapPointMatches();
        for(vector<MapPoint*>::iterator vit=vpMPs.begin(), vend=vpMPs.end(); vit!=vend; vit++)
        {
            MapPoint* pMP = *vit;
            if(pMP)
                if(!pMP->isBad())
                    if(pMP->mnBALocalForKF!=pKF->mnId)
                    {
                        lLocalMapPoints.push_back(pMP);
                        pMP->mnBALocalForKF=pKF->mnId;
                    }
        }
    }

    // Fixed Keyframes. Keyframes that see Local MapPoints but that are not Local Keyframes
    // 得到能被局部MapPoints观测到,但不属于局部关键帧的关键帧,这些关键帧在局部BA优化时不优化
    list<KeyFrame*> lFixedCameras;
    for(list<MapPoint*>::iterator lit=lLocalMapPoints.begin(), lend=lLocalMapPoints.end(); lit!=lend; lit++)
    {
        map<KeyFrame*,size_t> observations = (*lit)->GetObservations();
        for(map<KeyFrame*,size_t>::iterator mit=observations.begin(), mend=observations.end(); mit!=mend; mit++)
        {
            KeyFrame* pKFi = mit->first;

            if(pKFi->mnBALocalForKF!=pKF->mnId && pKFi->mnBAFixedForKF!=pKF->mnId)
            {                
                pKFi->mnBAFixedForKF=pKF->mnId;
                if(!pKFi->isBad())
                    lFixedCameras.push_back(pKFi);
            }
        }
    }

    // Setup optimizer
    g2o::SparseOptimizer optimizer;
    g2o::BlockSolver_6_3::LinearSolverType * linearSolver;

    linearSolver = new g2o::LinearSolverEigen<g2o::BlockSolver_6_3::PoseMatrixType>();

    g2o::BlockSolver_6_3 * solver_ptr = new g2o::BlockSolver_6_3(linearSolver);

    g2o::OptimizationAlgorithmLevenberg* solver = new g2o::OptimizationAlgorithmLevenberg(solver_ptr);
    optimizer.setAlgorithm(solver);

    if(pbStopFlag)
        optimizer.setForceStopFlag(pbStopFlag);

    unsigned long maxKFid = 0;

    // Set Local KeyFrame vertices
    // 把局部地图中的关键帧加入顶点
    for(list<KeyFrame*>::iterator lit=lLocalKeyFrames.begin(), lend=lLocalKeyFrames.end(); lit!=lend; lit++)
    {
        KeyFrame* pKFi = *lit;
        g2o::VertexSE3Expmap * vSE3 = new g2o::VertexSE3Expmap();
        vSE3->setEstimate(Converter::toSE3Quat(pKFi->GetPose()));
        vSE3->setId(pKFi->mnId);
        vSE3->setFixed(pKFi->mnId==0);
        optimizer.addVertex(vSE3);
        if(pKFi->mnId>maxKFid)
            maxKFid=pKFi->mnId;
    }

    // Set Fixed KeyFrame vertices
    // 把能被局部MapPoints观测到,但不属于局部地图的关键帧加入顶点
    for(list<KeyFrame*>::iterator lit=lFixedCameras.begin(), lend=lFixedCameras.end(); lit!=lend; lit++)
    {
        KeyFrame* pKFi = *lit;
        g2o::VertexSE3Expmap * vSE3 = new g2o::VertexSE3Expmap();
        vSE3->setEstimate(Converter::toSE3Quat(pKFi->GetPose()));
        vSE3->setId(pKFi->mnId);
        vSE3->setFixed(true);//因为这些顶点不需要优化,所以设值为fixed
        optimizer.addVertex(vSE3);
        if(pKFi->mnId>maxKFid)
            maxKFid=pKFi->mnId;
    }

    // Set MapPoint vertices
    const int nExpectedSize = (lLocalKeyFrames.size()+lFixedCameras.size())*lLocalMapPoints.size();

    vector<g2o::EdgeSE3ProjectXYZ*> vpEdgesMono;
    vpEdgesMono.reserve(nExpectedSize);

    vector<KeyFrame*> vpEdgeKFMono;
    vpEdgeKFMono.reserve(nExpectedSize);

    vector<MapPoint*> vpMapPointEdgeMono;
    vpMapPointEdgeMono.reserve(nExpectedSize);

    vector<g2o::EdgeStereoSE3ProjectXYZ*> vpEdgesStereo;
    vpEdgesStereo.reserve(nExpectedSize);

    vector<KeyFrame*> vpEdgeKFStereo;
    vpEdgeKFStereo.reserve(nExpectedSize);

    vector<MapPoint*> vpMapPointEdgeStereo;
    vpMapPointEdgeStereo.reserve(nExpectedSize);

    const float thHuberMono = sqrt(5.991);
    const float thHuberStereo = sqrt(7.815);

    // 把所有MapPoint加入顶点,并添加与MapPoint相连的边
    for(list<MapPoint*>::iterator lit=lLocalMapPoints.begin(), lend=lLocalMapPoints.end(); lit!=lend; lit++)
    {
        //把所有MapPoint加入顶点
        MapPoint* pMP = *lit;
        g2o::VertexSBAPointXYZ* vPoint = new g2o::VertexSBAPointXYZ();
        vPoint->setEstimate(Converter::toVector3d(pMP->GetWorldPos()));
        int id = pMP->mnId+maxKFid+1;
        vPoint->setId(id);
        vPoint->setMarginalized(true);
        optimizer.addVertex(vPoint);

        const map<KeyFrame*,size_t> observations = pMP->GetObservations();

        //Set edges
        //添加与MapPoint相连的边
        for(map<KeyFrame*,size_t>::const_iterator mit=observations.begin(), mend=observations.end(); mit!=mend; mit++)
        {
            KeyFrame* pKFi = mit->first;

            if(!pKFi->isBad())
            {                
                const cv::KeyPoint &kpUn = pKFi->mvKeysUn[mit->second];

                // Monocular observation
                // 单目
                if(pKFi->mvuRight[mit->second]<0)
                {
                    Eigen::Matrix<double,2,1> obs;
                    obs << kpUn.pt.x, kpUn.pt.y;

                    g2o::EdgeSE3ProjectXYZ* e = new g2o::EdgeSE3ProjectXYZ();

                    e->setVertex(0, dynamic_cast<g2o::OptimizableGraph::Vertex*>(optimizer.vertex(id)));
                    e->setVertex(1, dynamic_cast<g2o::OptimizableGraph::Vertex*>(optimizer.vertex(pKFi->mnId)));
                    e->setMeasurement(obs);
                    const float &invSigma2 = pKFi->mvInvLevelSigma2[kpUn.octave];
                    e->setInformation(Eigen::Matrix2d::Identity()*invSigma2);

                    g2o::RobustKernelHuber* rk = new g2o::RobustKernelHuber;
                    e->setRobustKernel(rk);
                    rk->setDelta(thHuberMono);

                    e->fx = pKFi->fx;
                    e->fy = pKFi->fy;
                    e->cx = pKFi->cx;
                    e->cy = pKFi->cy;

                    optimizer.addEdge(e);
                    vpEdgesMono.push_back(e);
                    vpEdgeKFMono.push_back(pKFi);
                    vpMapPointEdgeMono.push_back(pMP);
                }
                //双目和RGBD
                else
                {
                    Eigen::Matrix<double,3,1> obs;
                    const float kp_ur = pKFi->mvuRight[mit->second];
                    obs << kpUn.pt.x, kpUn.pt.y, kp_ur;

                    g2o::EdgeStereoSE3ProjectXYZ* e = new g2o::EdgeStereoSE3ProjectXYZ();

                    e->setVertex(0, dynamic_cast<g2o::OptimizableGraph::Vertex*>(optimizer.vertex(id)));
                    e->setVertex(1, dynamic_cast<g2o::OptimizableGraph::Vertex*>(optimizer.vertex(pKFi->mnId)));
                    e->setMeasurement(obs);
                    const float &invSigma2 = pKFi->mvInvLevelSigma2[kpUn.octave];
                    Eigen::Matrix3d Info = Eigen::Matrix3d::Identity()*invSigma2;
                    e->setInformation(Info);

                    g2o::RobustKernelHuber* rk = new g2o::RobustKernelHuber;
                    e->setRobustKernel(rk);
                    rk->setDelta(thHuberStereo);

                    e->fx = pKFi->fx;
                    e->fy = pKFi->fy;
                    e->cx = pKFi->cx;
                    e->cy = pKFi->cy;
                    e->bf = pKFi->mbf;

                    optimizer.addEdge(e);
                    vpEdgesStereo.push_back(e);
                    vpEdgeKFStereo.push_back(pKFi);
                    vpMapPointEdgeStereo.push_back(pMP);
                }
            }
        }
    }

    if(pbStopFlag)
        if(*pbStopFlag)
            return;

    optimizer.initializeOptimization();
    optimizer.optimize(5);

    bool bDoMore= true;

    if(pbStopFlag)
        if(*pbStopFlag)
            bDoMore = false;

    if(bDoMore)
    {

    // 检测outlier,并设置下次不优化
    for(size_t i=0, iend=vpEdgesMono.size(); i<iend;i++)
    {
        g2o::EdgeSE3ProjectXYZ* e = vpEdgesMono[i];
        MapPoint* pMP = vpMapPointEdgeMono[i];

        if(pMP->isBad())
            continue;

        if(e->chi2()>5.991 || !e->isDepthPositive())
        {
            e->setLevel(1);// 不优化
        }

        e->setRobustKernel(0);// 不使用核函数
    }

    for(size_t i=0, iend=vpEdgesStereo.size(); i<iend;i++)
    {
        g2o::EdgeStereoSE3ProjectXYZ* e = vpEdgesStereo[i];
        MapPoint* pMP = vpMapPointEdgeStereo[i];

        if(pMP->isBad())
            continue;

        if(e->chi2()>7.815 || !e->isDepthPositive())
        {
            e->setLevel(1);
        }

        e->setRobustKernel(0);
    }

    // 排除误差较大的outlier后再次优化
    optimizer.initializeOptimization(0);
    optimizer.optimize(10);

    }

    vector<pair<KeyFrame*,MapPoint*> > vToErase;
    vToErase.reserve(vpEdgesMono.size()+vpEdgesStereo.size());

    // Check inlier observations      
    // 优化后重新计算误差,剔除连接误差比较大的关键帧和地图点 
    for(size_t i=0, iend=vpEdgesMono.size(); i<iend;i++)
    {
        g2o::EdgeSE3ProjectXYZ* e = vpEdgesMono[i];
        MapPoint* pMP = vpMapPointEdgeMono[i];

        if(pMP->isBad())
            continue;

        if(e->chi2()>5.991 || !e->isDepthPositive())
        {
            KeyFrame* pKFi = vpEdgeKFMono[i];
            vToErase.push_back(make_pair(pKFi,pMP));
        }
    }

    for(size_t i=0, iend=vpEdgesStereo.size(); i<iend;i++)
    {
        g2o::EdgeStereoSE3ProjectXYZ* e = vpEdgesStereo[i];
        MapPoint* pMP = vpMapPointEdgeStereo[i];

        if(pMP->isBad())
            continue;

        if(e->chi2()>7.815 || !e->isDepthPositive())
        {
            KeyFrame* pKFi = vpEdgeKFStereo[i];
            vToErase.push_back(make_pair(pKFi,pMP));
        }
    }

    // Get Map Mutex
    unique_lock<mutex> lock(pMap->mMutexMapUpdate);

    // 偏差比较大,在关键帧中剔除对该地图点的观测
    // 在地图点中剔除对该关键帧的观测
    if(!vToErase.empty())
    {
        for(size_t i=0;i<vToErase.size();i++)
        {
            KeyFrame* pKFi = vToErase[i].first;
            MapPoint* pMPi = vToErase[i].second;
            pKFi->EraseMapPointMatch(pMPi);
            pMPi->EraseObservation(pKFi);
        }
    }

    // Recover optimized data
    // 优化后更新关键帧位姿以及MapPoints的位置、平均观测方向等属性
    
    //Keyframes
    for(list<KeyFrame*>::iterator lit=lLocalKeyFrames.begin(), lend=lLocalKeyFrames.end(); lit!=lend; lit++)
    {
        KeyFrame* pKF = *lit;
        g2o::VertexSE3Expmap* vSE3 = static_cast<g2o::VertexSE3Expmap*>(optimizer.vertex(pKF->mnId));
        g2o::SE3Quat SE3quat = vSE3->estimate();
        pKF->SetPose(Converter::toCvMat(SE3quat));
    }

    //Points
    for(list<MapPoint*>::iterator lit=lLocalMapPoints.begin(), lend=lLocalMapPoints.end(); lit!=lend; lit++)
    {
        MapPoint* pMP = *lit;
        g2o::VertexSBAPointXYZ* vPoint = static_cast<g2o::VertexSBAPointXYZ*>(optimizer.vertex(pMP->mnId+maxKFid+1));
        pMP->SetWorldPos(Converter::toCvMat(vPoint->estimate()));
        pMP->UpdateNormalAndDepth();
    }
}

4. 全局地图调整(简化版):OptimizeEssentialGraph

a. 参数列表

OptimizeEssentialGraph(

Map* pMap, //地图

KeyFrame* pLoopKF, //闭环匹配上的帧

KeyFrame* pCurKF,//当前帧

const LoopClosing::KeyFrameAndPose &NonCorrectedSim3,//未经过Sim3调整的位姿

const LoopClosing::KeyFrameAndPose &CorrectedSim3,//经过Sim3调整的位姿

const map<KeyFrame *, set<KeyFrame *> > &LoopConnections, //闭环连接关系

const bool &bFixScale)//是否优化尺度,单目需要优化,双目不需要优化

b. 图的结构

Vertex:
- g2o::VertexSim3Expmap,Essential graph中关键帧的位姿
Edge:
- g2o::EdgeSim3(),BaseBinaryEdge
+ Vertex:关键帧的Tcw,MapPoint的Pw
+ measurement:经过CorrectLoop函数Sim3传播校正后的位姿
+ InfoMatrix: 单位矩阵

c. 具体流程

1) 首先获取所有keyframes和地图点.

2) 把keyframe都设为图节点, 剔除不好的keyframe. 这里的frame位姿为Sim3.

3) 添加边

<1> Loop edge: LoopConnections 是一个Map, Map中第一个元素是有loop的keyframe, 第二个元素是与第一个元素形成loop的keyframe集合. 给它们全部添加边进行连接。边的观测值是后一帧的SIM3位姿乘以前一帧的SIM3位姿的逆.

<2> Normal edge: 遍历所有的keyframe

- 找到当前keyframe的parent keyframe, 建立边连接. 边的观测值为parent keyframe的位姿乘以keyframe位姿的逆. 信息矩阵为单位矩阵.

- 找到与当前keyframe形成Loop的所有keyframe, 如果找到成Loop的keyframe在当前keyframe之前, 则在两个keyframe之间添加一个边连接. 观测值为Loop keyframe的位姿乘以keyframe位姿的逆(为什么??). 信息矩阵为单位矩阵.

- 找到当前keyframe的covisibility graph 中的每一个keyframe, 建立边连接. 观测值为covisibility graph keyframe位姿乘以keyframe位姿的逆(为什么??). 信息矩阵为单位矩阵.

4) 构图完成, 进行优化.

5) 更新EssentialGraph中的所有位姿.

d. 代码细节

void Optimizer::OptimizeEssentialGraph(Map* pMap, KeyFrame* pLoopKF, KeyFrame* pCurKF,
                                       const LoopClosing::KeyFrameAndPose &NonCorrectedSim3,
                                       const LoopClosing::KeyFrameAndPose &CorrectedSim3,
                                       const map<KeyFrame *, set<KeyFrame *> > &LoopConnections, const bool &bFixScale)
{
    // Setup optimizer
    g2o::SparseOptimizer optimizer;
    optimizer.setVerbose(false);
    //这表明误差变量为7维,误差项为3维
    g2o::BlockSolver_7_3::LinearSolverType * linearSolver =
           new g2o::LinearSolverEigen<g2o::BlockSolver_7_3::PoseMatrixType>();
    g2o::BlockSolver_7_3 * solver_ptr= new g2o::BlockSolver_7_3(linearSolver);
    g2o::OptimizationAlgorithmLevenberg* solver = new g2o::OptimizationAlgorithmLevenberg(solver_ptr);

    solver->setUserLambdaInit(1e-16);
    optimizer.setAlgorithm(solver);

    const vector<KeyFrame*> vpKFs = pMap->GetAllKeyFrames();
    const vector<MapPoint*> vpMPs = pMap->GetAllMapPoints();

    const unsigned int nMaxKFid = pMap->GetMaxKFid();

    // 经过Sim3传播调整,未经过优化的keyframe的pose
    vector<g2o::Sim3,Eigen::aligned_allocator<g2o::Sim3> > vScw(nMaxKFid+1);
    // 经过Sim3传播调整,经过优化的keyframe的pose
    vector<g2o::Sim3,Eigen::aligned_allocator<g2o::Sim3> > vCorrectedSwc(nMaxKFid+1);
    vector<g2o::VertexSim3Expmap*> vpVertices(nMaxKFid+1);

    const int minFeat = 100;

    // Set KeyFrame vertices
    // 将地图中所有keyframe的pose作为顶点添加到优化器
    // 尽可能使用经过Sim3调整的位姿
    for(size_t i=0, iend=vpKFs.size(); i<iend;i++)
    {
        KeyFrame* pKF = vpKFs[i];
        if(pKF->isBad())
            continue;
        g2o::VertexSim3Expmap* VSim3 = new g2o::VertexSim3Expmap();

        const int nIDi = pKF->mnId;

        LoopClosing::KeyFrameAndPose::const_iterator it = CorrectedSim3.find(pKF);

        // 如果该关键帧在闭环时通过Sim3传播调整过,用校正后的位姿
        if(it!=CorrectedSim3.end())
        {
            vScw[nIDi] = it->second;
            VSim3->setEstimate(it->second);
        }
        // 如果没有通过Sim3传播调整过,用自身的位姿
        else
        {
            Eigen::Matrix<double,3,3> Rcw = Converter::toMatrix3d(pKF->GetRotation());
            Eigen::Matrix<double,3,1> tcw = Converter::toVector3d(pKF->GetTranslation());
            g2o::Sim3 Siw(Rcw,tcw,1.0);
            vScw[nIDi] = Siw;
            VSim3->setEstimate(Siw);
        }

        // 闭环匹配上的帧不进行位姿优化
        if(pKF==pLoopKF)
            VSim3->setFixed(true);

        VSim3->setId(nIDi);
        VSim3->setMarginalized(false);
        VSim3->_fix_scale = bFixScale;

        optimizer.addVertex(VSim3);

        vpVertices[nIDi]=VSim3;
    }

    //在g2o中已经形成误差边的两个顶点,firstid数较小的顶点
    set<pair<long unsigned int,long unsigned int> > sInsertedEdges;

    const Eigen::Matrix<double,7,7> matLambda = Eigen::Matrix<double,7,7>::Identity();

    // Set Loop edges
    // 添加边:LoopConnections是闭环时因为地图点调整而出现的新关键帧连接关系
    for(map<KeyFrame *, set<KeyFrame *> >::const_iterator mit = LoopConnections.begin(), mend=LoopConnections.end(); mit!=mend; mit++)
    {
        KeyFrame* pKF = mit->first;
        const long unsigned int nIDi = pKF->mnId;
        const set<KeyFrame*> &spConnections = mit->second;
        const g2o::Sim3 Siw = vScw[nIDi];
        const g2o::Sim3 Swi = Siw.inverse();

        for(set<KeyFrame*>::const_iterator sit=spConnections.begin(), send=spConnections.end(); sit!=send; sit++)
        {
            const long unsigned int nIDj = (*sit)->mnId;
            if((nIDi!=pCurKF->mnId || nIDj!=pLoopKF->mnId) && pKF->GetWeight(*sit)<minFeat)
                continue;

            const g2o::Sim3 Sjw = vScw[nIDj];
            // 得到两个pose间的Sim3变换
            const g2o::Sim3 Sji = Sjw * Swi;

            g2o::EdgeSim3* e = new g2o::EdgeSim3();
            e->setVertex(1, dynamic_cast<g2o::OptimizableGraph::Vertex*>(optimizer.vertex(nIDj)));
            e->setVertex(0, dynamic_cast<g2o::OptimizableGraph::Vertex*>(optimizer.vertex(nIDi)));
            e->setMeasurement(Sji);

            e->information() = matLambda;

            optimizer.addEdge(e);

            sInsertedEdges.insert(make_pair(min(nIDi,nIDj),max(nIDi,nIDj)));
        }
    }

    // Set normal edges
    // 添加跟踪时形成的边、闭环匹配成功形成的边
    // 遍历vpKFs,将vpKFs和其在spanningtree中的父节点在g2o图中连接起来形成一条误差边;
    // 将vpKFs和其形成闭环的帧在g2o图中连接起来形成一条误差边
    for(size_t i=0, iend=vpKFs.size(); i<iend; i++)
    {
        KeyFrame* pKF = vpKFs[i];

        const int nIDi = pKF->mnId;

        g2o::Sim3 Swi;

        LoopClosing::KeyFrameAndPose::const_iterator iti = NonCorrectedSim3.find(pKF);

        // 尽可能得到未经过Sim3传播调整的位姿
        if(iti!=NonCorrectedSim3.end())
            Swi = (iti->second).inverse();
        else
            Swi = vScw[nIDi].inverse();

        KeyFrame* pParentKF = pKF->GetParent();

        // Spanning tree edge
        // 只添加扩展树的边(有父关键帧)
        // 将vpKFs和其在spanningtree中的父节点在g2o图中连接起来形成一条误差边;
        if(pParentKF)
        {
            int nIDj = pParentKF->mnId;

            g2o::Sim3 Sjw;

            LoopClosing::KeyFrameAndPose::const_iterator itj = NonCorrectedSim3.find(pParentKF);

            // 尽可能得到未经过Sim3传播调整的位姿
            if(itj!=NonCorrectedSim3.end())
                Sjw = itj->second;
            else
                Sjw = vScw[nIDj];

            g2o::Sim3 Sji = Sjw * Swi;

            g2o::EdgeSim3* e = new g2o::EdgeSim3();
            e->setVertex(1, dynamic_cast<g2o::OptimizableGraph::Vertex*>(optimizer.vertex(nIDj)));
            e->setVertex(0, dynamic_cast<g2o::OptimizableGraph::Vertex*>(optimizer.vertex(nIDi)));
            e->setMeasurement(Sji);

            e->information() = matLambda;
            optimizer.addEdge(e);
        }

        // Loop edges
        // 步添加在CorrectLoop函数中AddLoopEdge函数添加的闭环连接边(当前帧与闭环匹配帧之间的连接关系)
        // 使用经过Sim3调整前关键帧之间的相对关系作为边
        // 将vpKFs和其形成闭环的帧在g2o图中连接起来形成一条误差边
        const set<KeyFrame*> sLoopEdges = pKF->GetLoopEdges();
        for(set<KeyFrame*>::const_iterator sit=sLoopEdges.begin(), send=sLoopEdges.end(); sit!=send; sit++)
        {
            KeyFrame* pLKF = *sit;
            if(pLKF->mnId<pKF->mnId)
            {
                g2o::Sim3 Slw;

                LoopClosing::KeyFrameAndPose::const_iterator itl = NonCorrectedSim3.find(pLKF);

                // 尽可能得到未经过Sim3传播调整的位姿
                if(itl!=NonCorrectedSim3.end())
                    Slw = itl->second;
                else
                    Slw = vScw[pLKF->mnId];

                g2o::Sim3 Sli = Slw * Swi;
                g2o::EdgeSim3* el = new g2o::EdgeSim3();
                el->setVertex(1, dynamic_cast<g2o::OptimizableGraph::Vertex*>(optimizer.vertex(pLKF->mnId)));
                el->setVertex(0, dynamic_cast<g2o::OptimizableGraph::Vertex*>(optimizer.vertex(nIDi)));
                el->setMeasurement(Sli);
                el->information() = matLambda;
                optimizer.addEdge(el);
            }
        }

        // Covisibility graph edges
        // 有很好共视关系的关键帧也作为边进行优化
        // 使用经过Sim3调整前关键帧之间的相对关系作为边
        // pKF与在Covisibility graph中与pKF连接,且共视点超过minFeat的关键帧,形成一条误差边(如果之前没有添加过的话)
        const vector<KeyFrame*> vpConnectedKFs = pKF->GetCovisiblesByWeight(minFeat);
        for(vector<KeyFrame*>::const_iterator vit=vpConnectedKFs.begin(); vit!=vpConnectedKFs.end(); vit++)
        {
            KeyFrame* pKFn = *vit;
            //避免和前面的边添加重复
            if(pKFn && pKFn!=pParentKF && !pKF->hasChild(pKFn) && !sLoopEdges.count(pKFn))
            {
                if(!pKFn->isBad() && pKFn->mnId<pKF->mnId)
                {
                    //为避免重复添加,先查找
                    if(sInsertedEdges.count(make_pair(min(pKF->mnId,pKFn->mnId),max(pKF->mnId,pKFn->mnId))))
                        continue;

                    g2o::Sim3 Snw;

                    LoopClosing::KeyFrameAndPose::const_iterator itn = NonCorrectedSim3.find(pKFn);

                    // 尽可能得到未经过Sim3传播调整的位姿
                    if(itn!=NonCorrectedSim3.end())
                        Snw = itn->second;
                    else
                        Snw = vScw[pKFn->mnId];

                    g2o::Sim3 Sni = Snw * Swi;

                    g2o::EdgeSim3* en = new g2o::EdgeSim3();
                    en->setVertex(1, dynamic_cast<g2o::OptimizableGraph::Vertex*>(optimizer.vertex(pKFn->mnId)));
                    en->setVertex(0, dynamic_cast<g2o::OptimizableGraph::Vertex*>(optimizer.vertex(nIDi)));
                    en->setMeasurement(Sni);
                    en->information() = matLambda;
                    optimizer.addEdge(en);
                }
            }
        }
    }

    // Optimize!
    optimizer.initializeOptimization();
    optimizer.optimize(20);

    unique_lock<mutex> lock(pMap->mMutexMapUpdate);

    // SE3 Pose Recovering. Sim3:[sR t;0 1] -> SE3:[R t/s;0 1]
    //更新优化后的闭环检测位姿
    for(size_t i=0;i<vpKFs.size();i++)
    {
        KeyFrame* pKFi = vpKFs[i];

        const int nIDi = pKFi->mnId;

        g2o::VertexSim3Expmap* VSim3 = static_cast<g2o::VertexSim3Expmap*>(optimizer.vertex(nIDi));
        g2o::Sim3 CorrectedSiw =  VSim3->estimate();
        vCorrectedSwc[nIDi]=CorrectedSiw.inverse();
        Eigen::Matrix3d eigR = CorrectedSiw.rotation().toRotationMatrix();
        Eigen::Vector3d eigt = CorrectedSiw.translation();
        double s = CorrectedSiw.scale();

        eigt *=(1./s); //[R t/s;0 1]

        cv::Mat Tiw = Converter::toCvSE3(eigR,eigt);

        pKFi->SetPose(Tiw);
    }

    // Correct points. Transform to "non-optimized" reference keyframe pose and transform back with optimized pose
    // 优化得到关键帧的位姿后,地图点根据参考帧优化前后的相对关系调整自己的位置
    for(size_t i=0, iend=vpMPs.size(); i<iend; i++)
    {
        MapPoint* pMP = vpMPs[i];

        if(pMP->isBad())
            continue;

        int nIDr;
        // 该地图点经过Sim3调整过
        if(pMP->mnCorrectedByKF==pCurKF->mnId)
        {
            nIDr = pMP->mnCorrectedReference;
        }
        else
        {
            KeyFrame* pRefKF = pMP->GetReferenceKeyFrame();
            nIDr = pRefKF->mnId;
        }

        // 得到地图点参考关键帧优化前的位姿
        g2o::Sim3 Srw = vScw[nIDr];
        // 得到地图点参考关键帧优化后的位姿
        g2o::Sim3 correctedSwr = vCorrectedSwc[nIDr];

        cv::Mat P3Dw = pMP->GetWorldPos();
        Eigen::Matrix<double,3,1> eigP3Dw = Converter::toVector3d(P3Dw);
        Eigen::Matrix<double,3,1> eigCorrectedP3Dw = correctedSwr.map(Srw.map(eigP3Dw));

        cv::Mat cvCorrectedP3Dw = Converter::toCvMat(eigCorrectedP3Dw);
        pMP->SetWorldPos(cvCorrectedP3Dw);

        pMP->UpdateNormalAndDepth();
    }
}

5. 全局地图调整(完整版):GlobalBundleAdjustemnt

a. 参数列表

GlobalBundleAdjustemnt(

Map* pMap, //地图

int nIterations, //迭代次数

bool* pbStopFlag, //是否强制暂停

const unsigned long nLoopKF, //关键帧的个数

const bool bRobust)//是否使用核函数

b. 图的结构

Vertex:
-g2o::VertexSE3Expmap(),当前帧的Tcw
-g2o::VertexSBAPointXYZ(),MapPoint的世界坐标
Edge:
-g2o::EdgeSE3ProjectXYZ(),BaseBinaryEdge
+Vertex:待优化当前帧的Tcw
+Vertex:待优化MapPoint的mWorldPos
+measurement:MapPoint在当前帧中的像素坐标(u,v)
+InfoMatrix: invSigma2(与特征点所在的尺度有关)

c. 具体流程

1) 提取出所有的keyframes和所有的地图点.

2) 把keyframe设置为图中的节点

3) 把每一个地图点设置为图中的节点, 然后对于每一个地图点, 找出所有能看到这个地图点的keyframe.

4) 对每一个keyframe, 建立边。边的两端分别是地图点的SE3位姿与当前keyframe的SE位姿,边的观测值为该地图点在当前keyframe中的二维位置,信息矩阵(权重)是观测值的偏离程度, 即3D地图点反投影回地图的误差。

5) 构图完成, 进行优化.

6) 把优化后的地图点和keyframe位姿全部放回原本的地图中.

d. 代码细节

void Optimizer::GlobalBundleAdjustemnt(Map* pMap, int nIterations, bool* pbStopFlag, const unsigned long nLoopKF, const bool bRobust)
{
    vector<KeyFrame*> vpKFs = pMap->GetAllKeyFrames();
    vector<MapPoint*> vpMP = pMap->GetAllMapPoints();
    BundleAdjustment(vpKFs,vpMP,nIterations,pbStopFlag, nLoopKF, bRobust);
}
void Optimizer::BundleAdjustment(const vector<KeyFrame *> &vpKFs, const vector<MapPoint *> &vpMP,
                                 int nIterations, bool* pbStopFlag, const unsigned long nLoopKF, const bool bRobust)
{
    vector<bool> vbNotIncludedMP;
    vbNotIncludedMP.resize(vpMP.size());

    // 初始化g2o优化器
    g2o::SparseOptimizer optimizer;
    g2o::BlockSolver_6_3::LinearSolverType * linearSolver;

    linearSolver = new g2o::LinearSolverEigen<g2o::BlockSolver_6_3::PoseMatrixType>();

    g2o::BlockSolver_6_3 * solver_ptr = new g2o::BlockSolver_6_3(linearSolver);

    g2o::OptimizationAlgorithmLevenberg* solver = new g2o::OptimizationAlgorithmLevenberg(solver_ptr);
    optimizer.setAlgorithm(solver);

    if(pbStopFlag)
        optimizer.setForceStopFlag(pbStopFlag);

    long unsigned int maxKFid = 0;

    // 向优化器添加顶点
    // 添加关键帧位姿顶点,所有的关键帧
    for(size_t i=0; i<vpKFs.size(); i++)
    {
        KeyFrame* pKF = vpKFs[i];
        if(pKF->isBad())
            continue;
        g2o::VertexSE3Expmap * vSE3 = new g2o::VertexSE3Expmap();//SE3类型的顶点
        vSE3->setEstimate(Converter::toSE3Quat(pKF->GetPose()));
        vSE3->setId(pKF->mnId);
        vSE3->setFixed(pKF->mnId==0);
        optimizer.addVertex(vSE3);
        if(pKF->mnId>maxKFid)
            maxKFid=pKF->mnId;
    }

    const float thHuber2D = sqrt(5.99);
    const float thHuber3D = sqrt(7.815);

    // Set MapPoint vertices
    // 添加MapPoints顶点,所有的地图点
    for(size_t i=0; i<vpMP.size(); i++)
    {
        MapPoint* pMP = vpMP[i];
        if(pMP->isBad())
            continue;
        g2o::VertexSBAPointXYZ* vPoint = new g2o::VertexSBAPointXYZ();//PointXYZ类型的顶点
        vPoint->setEstimate(Converter::toVector3d(pMP->GetWorldPos()));
        //计算顶点编号,让MapPoint的顶点编号在KeyFrame添加完之后的编号基础上接着增加
        const int id = pMP->mnId+maxKFid+1;
        vPoint->setId(id);
        vPoint->setMarginalized(true);
        optimizer.addVertex(vPoint);

       const map<KeyFrame*,size_t> observations = pMP->GetObservations();

        int nEdges = 0;
        //SET EDGES
        // 优化器添加投影边,每一个MapPoint都要执行一次遍历,添加遍历到的所有边
        for(map<KeyFrame*,size_t>::const_iterator mit=observations.begin(); mit!=observations.end(); mit++)
        {
            KeyFrame* pKF = mit->first;
            if(pKF->isBad() || pKF->mnId>maxKFid)
                continue;

            nEdges++;

            //mvKeysUn中存放的是校正后的特征点
            const cv::KeyPoint &kpUn = pKF->mvKeysUn[mit->second];
            
            //mvuRight里面默认值为-1,在双目和RGBD相机时会被赋值
            //所以此处“<0”的判断条件代表只有左目观测,相反,则是双目均可观测,此处双目包括RGBD虚拟出的右目
            //两者的区别在于观测(measurement)不同,前者是kpUn.pt.x, kpUn.pt.y组成的二维向量,后者是kpUn.pt.x, kpUn.pt.y, kp_ur组成的三维向量
            if(pKF->mvuRight[mit->second]<0)
            {
                Eigen::Matrix<double,2,1> obs;
                obs << kpUn.pt.x, kpUn.pt.y;

                g2o::EdgeSE3ProjectXYZ* e = new g2o::EdgeSE3ProjectXYZ();

                e->setVertex(0, dynamic_cast<g2o::OptimizableGraph::Vertex*>(optimizer.vertex(id)));
                e->setVertex(1, dynamic_cast<g2o::OptimizableGraph::Vertex*>(optimizer.vertex(pKF->mnId)));
                e->setMeasurement(obs);
                //根据特征点在金字塔中的尺度等级,设置不同的信息矩阵
                const float &invSigma2 = pKF->mvInvLevelSigma2[kpUn.octave];
                e->setInformation(Eigen::Matrix2d::Identity()*invSigma2);

                //如果需要,则添加核函数
                if(bRobust)
                {
                    g2o::RobustKernelHuber* rk = new g2o::RobustKernelHuber;
                    e->setRobustKernel(rk);
                    rk->setDelta(thHuber2D);
                }

                e->fx = pKF->fx;
                e->fy = pKF->fy;
                e->cx = pKF->cx;
                e->cy = pKF->cy;

                optimizer.addEdge(e);
            }
            else
            {
                Eigen::Matrix<double,3,1> obs;
                const float kp_ur = pKF->mvuRight[mit->second];
                obs << kpUn.pt.x, kpUn.pt.y, kp_ur;

                /*字数超出了知乎文章要求,在此删去一部分重复代码*/
            }
        }

        if(nEdges==0)
        {
            optimizer.removeVertex(vPoint);
            vbNotIncludedMP[i]=true;
        }
        else
        {
            vbNotIncludedMP[i]=false;
        }
    }

    // Optimize!
    // 开始优化
    optimizer.initializeOptimization();
    optimizer.optimize(nIterations);

    // Recover optimized data
    // 得到优化结果,并赋值给对应的关键帧和地图点

    //Keyframes
    for(size_t i=0; i<vpKFs.size(); i++)
    {
        KeyFrame* pKF = vpKFs[i];
        if(pKF->isBad())
            continue;
        g2o::VertexSE3Expmap* vSE3 = static_cast<g2o::VertexSE3Expmap*>(optimizer.vertex(pKF->mnId));
        g2o::SE3Quat SE3quat = vSE3->estimate();
        if(nLoopKF==0)
        {
            pKF->SetPose(Converter::toCvMat(SE3quat));
        }
        else
        {
            pKF->mTcwGBA.create(4,4,CV_32F);
            Converter::toCvMat(SE3quat).copyTo(pKF->mTcwGBA);
            pKF->mnBAGlobalForKF = nLoopKF;
        }
    }
    //Points
    for(size_t i=0; i<vpMP.size(); i++)
    {
        if(vbNotIncludedMP[i])
            continue;

        MapPoint* pMP = vpMP[i];

        if(pMP->isBad())
            continue;
        g2o::VertexSBAPointXYZ* vPoint = static_cast<g2o::VertexSBAPointXYZ*>(optimizer.vertex(pMP->mnId+maxKFid+1));

        if(nLoopKF==0)
        {
            pMP->SetWorldPos(Converter::toCvMat(vPoint->estimate()));
            pMP->UpdateNormalAndDepth();
        }
        else
        {
            pMP->mPosGBA.create(3,1,CV_32F);
            Converter::toCvMat(vPoint->estimate()).copyTo(pMP->mPosGBA);
            pMP->mnBAGlobalForKF = nLoopKF;
        }
    }
}